Animation is defined as the rapid display of a
sequence of images in order to create an illusion of movement. There
are several techniques used in animation, namely traditional
animation, stop motion animation, and computer animation.
Many people when they
hear the term animation they automatically think of cartoons, yet if
they are on the computer at all then they have most likely been
exposed to animation. This does not mean they have been watching
cartoons when they were suppose to be working. Animation is not just
restricted to cartoons. Nor is there just one type of animation.
Nowadays, computer
animation seems to be the way to go whether it be for a motion
picture, video program or any other means of presenting animation.
Computer animation covers a plethora of techniques, with the unifying
factor being that it is digitally created on a computer. There are
two kinds of computer animation, namely 2D and 3D animation.
2D animation figures are
created and/or edited on the computer using 2D bitmap graphics or
created and edited using 2D vector graphics. This includes automated
computerized versions of traditional animation techniques such as of,
interpolated morphing, onion skinning and interpolated rotoscoping.
2D animation has many applications, including analog computer
animation, Flash animation and PowerPoint animation. Cinemagraphs are
still photographs in the form of an animated GIF file of which part
is animated.
3D animation is digitally modeled and manipulated by
an animator. The animator starts by creating an external 3D mesh to
manipulate. A mesh is a geometric configuration that gives the visual
appearance of form to a 3D object or 3D environment. The mesh may
have many vertices which are the geometric points which make up the
mesh; it is given an internal digital skeletal structure called an
armature that can be used to control the mesh with weights. This
process is called rigging and can be programmed with movement with
keyframes.

No comments:
Post a Comment